Griffin from We Got This Covered wrote: A games capacity to charm the player is, I think, an underappreciated trait. Its not nearly as easy as it sounds. Each year were exposed to clusters of vapid shooters, token JRPGs, and hard-nosed action adventures, and while there are always diamonds that shimmer above the blackened molten tar, you dont see the tar itself getting chewed out by critics very often. Conception II: Children of the Seven Stars tries so hard to be different, and wants me to like...
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